Boxer
(in development)
Boxer Attributes
Combat Strength (FCT/FGT Income) - Arena Mode, League Mode
In the ring mode, combat power plays a certain role in FCT's income. Having a higher combat power attribute will result in higher FCT income for each round consumed.
In League mode, higher combat power will help increase the league win rate.
Stability (FCT/FGT revenue) - arena mode, league mode
Stability helps to improve a boxer's combat power, and stability will convert a reasonable range between combat power and explosive power, accelerating FCT's income.
Explosive power (FCT/FGT income)--ring mode, league mode
The explosive power is used for the upper limit of the boxer's combat power. When the boxer's explosive power is higher, it will generate higher FCT income.
Endurance (FCT/FGT income)--Ring Mode, League Mode
In Ring Mode, Stamina affects Healing Cost and Striking Resistance. High Stamina will slow Stamina decay.
The higher the quality and level of the boxer, the higher the treatment cost.
At 50% stamina, the boxer's combat effectiveness drops to 90%.
At 20% stamina, the boxer's combat effectiveness drops to 10%.
Stamina Consumption:
Endurance
Stamina consumed per turn
5
3
10
2.5
14
2
18
1.75
22
1.5
35
1.1
FCT required for treatment costs:
Level
Common
Uncommon
Rare
Epic
Legendary
0
0.3
0.40
0.51
0.65
0.80
1
0.31
0.41
0.53
0.67
0.83
2
0.32
0.43
0.55
0.69
0.85
3
0.33
0.44
0.56
0.71
0.88
4
0.34
0.45
0.58
0.73
0.91
5
0.36
0.48
0.61
0.77
0.96
6
0.37
0.49
0.63
0.80
0.99
7
0.38
0.51
0.65
0.82
1.01
8
0.4
0.53
0.68
0.86
1.07
9
0.41
0.55
0.70
0.88
1.09
10
0.43
0.57
0.73
0.92
1.15
11
0.44
0.59
0.75
0.95
1.17
12
0.46
0.61
0.79
0.99
1.23
13
0.48
0.64
0.82
1.03
1.28
14
0.5
0.67
0.85
1.08
1.33
15
0.51
0.68
0.87
1.10
1.36
16
0.54
0.72
0.92
1.16
1.44
17
0.55
0.73
0.94
1.18
1.47
18
0.57
0.76
0.97
1.23
1.52
19
0.6
0.80
1.02
1.29
1.60
20
0.62
0.83
1.06
1.33
1.65
21
0.64
0.85
1.09
1.38
1.71
22
0.67
0.89
1.14
1.44
1.79
23
0.69
0.92
1.18
1.48
1.84
24
0.72
0.96
1.23
1.55
1.92
25
0.75
1.00
1.28
1.61
2.00
26
0.78
1.04
1.33
1.68
2.08
27
0.81
1.08
1.38
1.74
2.16
28
0.83
1.11
1.42
1.78
2.21
29
0.86
1.15
1.47
1.85
2.29
30
0.9
1.20
1.54
1.94
2.40
In league mode, stamina will allow users to earn more points as their fighters will last longer above the penalty threshold of "stamina exhaustion".
User can consume FCT/FGT to regenerate fighter's attribute points. The more often the property is reassigned, the higher the cost until it reaches its upper limit (in development).
Boxer type
There are four fighter types, each designed to accommodate different in-ring intensity and fitness levels:
Amateur Boxer
League Boxer
Battle Fighter
All-round boxer
A user's base FCT rate of return is not fixed, and several factors may cause it to fluctuate:
1. The stamina, explosiveness, combat power and stability of the boxer
Combat power will be used as the main indicator for generating income, and the income will be settled randomly according to the boxer's status within the range of the upper limit of income. The explosive power and stability will increase the income generated.
List of the upper limit of single combat power income:
combat power
amateur
League
hegemony
Almighty
10
2.91
2.99
3.06
3.01
30
5.04
5.04
5.22
5.12
60
6.69
7.01
7.31
7.23
100
8.48
8.94
9.36
9.21
150
10.24
10.84
11.4
11.3
210
11.97
12.43
13.43
13.21
280
13.68
14.59
15.44
15.1
360
15.37
16.45
17.44
17.03
450
17.05
18.29
19.44
19.06
550
18.71
20.12
21.43
21.11
2. The odds of winning against AI
3. Randomness
Boxer quality
There are five fighter qualities in the game. When a fighter is trained, the value of each attribute will be randomly determined within the corresponding minimum and maximum values based on the fighter's quality. Therefore, even fighters of the same quality can have very different attribute distributions.
Quality
Minimum property
Max attribute
Common
1
10
Uncommon
8
18
Rare
15
35
Epic
28
63
Legendary
50
112
Boxer Level
Users can level up their boxer by consuming FCT. Each level of training takes a fixed amount of time to complete, and the training time and the number of FCTs required increase with the level. This process can be accelerated by using more FCTs.
In addition, FGT will be required to upgrade a fighter to level 29 and 30.
After leveling up, users will receive 4 - 12 additional stat points based on the quality of their boxers.
Quality
Attribute Points/Level Up
Common
4
Uncommon
6
Rare
8
Epic
10
Legendary
12
Players can get additional perks after their fighters reach a certain level:
Milestone
Trigger Event
5th Level
Unlock the training function
30th Level
Unlock FGT revenue (to be developed)
At the highest level, users need to choose to earn either FCT or FGT, and are allowed to choose freely between FCT/FGT,. But this will have a cooldown.
Boxer Level Cost:
Level
Upgrade Cost/FCT
Time/Minute
Acceleration Cost/FCT
FCT Top Limit
0
1
60
1.2
5
1
2
120
6
10
2
3
180
9
15
3
4
240
12
20
4
10+5 FGT
300
30
25
5
6+1 FGT
360
36
30
6
7+1 FGT
420
42
35
7
8+1 FGT
480
48
40
8
9+1 FGT
540
54
45
9
30+8 FGT
600
120
50
10
11+2 FGT
660
132
60
11
12+2 FGT
720
144
70
12
13+2 FGT
780
156
80
13
14+2 FGT
840
168
90
14
15+2 FGT
900
180
100
15
16+2 FGT
960
192
110
16
17+2 FGT
1020
204
120
17
18+2 FGT
1080
216
130
18
19+2 FGT
1140
228
140
19
80+10 FGT
1200
360
150
20
21+3 FGT
1260
252
160
21
22+3 FGT
1320
264
170
22
23+3 FGT
1380
276
180
23
24+3 FGT
1440
288
195
24
25+3 FGT
1500
300
210
25
26+3 FGT
1560
312
225
26
27+3 FGT
1620
324
240
27
28+3 FGT
1680
336
255
28
29+10GFGT
1740
270
29
150+100FGT
1800
285
30
MAX
300
Boxer Customization (In Development)
At level 30, users can choose to spend FCT/FGT/NFT to transform their fighters, including but not limited to - renaming, adding an alias, adding extra attribute points, etc. More details on customization will be released soon.
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