# Boxer

### **Boxer** Attributes

**Combat Strength (FCT/FGT Income) - Arena Mode, League Mode**

In the ring mode, combat power plays a certain role in FCT's income. Having a higher combat power attribute will result in higher FCT income for each round consumed.

In League mode, higher combat power will help increase the league win rate.

**Stability (FCT/FGT revenue) - arena mode, league mode**

Stability helps to improve a boxer's combat power, and stability will convert a reasonable range between combat power and explosive power, accelerating FCT's income.

**Explosive power (FCT/FGT income)--ring mode, league mode**

The explosive power is used for the upper limit of the boxer's combat power. When the boxer's explosive power is higher, it will generate higher FCT income.

**Endurance (FCT/FGT income)--Ring Mode, League Mode**

In Ring Mode, Stamina affects Healing Cost and Striking Resistance. High Stamina will slow Stamina decay.

The higher the quality and level of the boxer, the higher the treatment cost.

At 50% stamina, the boxer's combat effectiveness drops to 90%.

At 20% stamina, the boxer's combat effectiveness drops to 10%.

Stamina Consumption:

| Endurance | Stamina consumed per turn |
| --------- | ------------------------- |
| 5         | 3                         |
| 10        | 2.5                       |
| 14        | 2                         |
| 18        | 1.75                      |
| 22        | 1.5                       |
| 35        | 1.1                       |

FCT required for treatment costs:

| Level | Common | Uncommon | Rare | Epic | Legendary |
| ----- | ------ | -------- | ---- | ---- | --------- |
| 0     | 0.3    | 0.40     | 0.51 | 0.65 | 0.80      |
| 1     | 0.31   | 0.41     | 0.53 | 0.67 | 0.83      |
| 2     | 0.32   | 0.43     | 0.55 | 0.69 | 0.85      |
| 3     | 0.33   | 0.44     | 0.56 | 0.71 | 0.88      |
| 4     | 0.34   | 0.45     | 0.58 | 0.73 | 0.91      |
| 5     | 0.36   | 0.48     | 0.61 | 0.77 | 0.96      |
| 6     | 0.37   | 0.49     | 0.63 | 0.80 | 0.99      |
| 7     | 0.38   | 0.51     | 0.65 | 0.82 | 1.01      |
| 8     | 0.4    | 0.53     | 0.68 | 0.86 | 1.07      |
| 9     | 0.41   | 0.55     | 0.70 | 0.88 | 1.09      |
| 10    | 0.43   | 0.57     | 0.73 | 0.92 | 1.15      |
| 11    | 0.44   | 0.59     | 0.75 | 0.95 | 1.17      |
| 12    | 0.46   | 0.61     | 0.79 | 0.99 | 1.23      |
| 13    | 0.48   | 0.64     | 0.82 | 1.03 | 1.28      |
| 14    | 0.5    | 0.67     | 0.85 | 1.08 | 1.33      |
| 15    | 0.51   | 0.68     | 0.87 | 1.10 | 1.36      |
| 16    | 0.54   | 0.72     | 0.92 | 1.16 | 1.44      |
| 17    | 0.55   | 0.73     | 0.94 | 1.18 | 1.47      |
| 18    | 0.57   | 0.76     | 0.97 | 1.23 | 1.52      |
| 19    | 0.6    | 0.80     | 1.02 | 1.29 | 1.60      |
| 20    | 0.62   | 0.83     | 1.06 | 1.33 | 1.65      |
| 21    | 0.64   | 0.85     | 1.09 | 1.38 | 1.71      |
| 22    | 0.67   | 0.89     | 1.14 | 1.44 | 1.79      |
| 23    | 0.69   | 0.92     | 1.18 | 1.48 | 1.84      |
| 24    | 0.72   | 0.96     | 1.23 | 1.55 | 1.92      |
| 25    | 0.75   | 1.00     | 1.28 | 1.61 | 2.00      |
| 26    | 0.78   | 1.04     | 1.33 | 1.68 | 2.08      |
| 27    | 0.81   | 1.08     | 1.38 | 1.74 | 2.16      |
| 28    | 0.83   | 1.11     | 1.42 | 1.78 | 2.21      |
| 29    | 0.86   | 1.15     | 1.47 | 1.85 | 2.29      |
| 30    | 0.9    | 1.20     | 1.54 | 1.94 | 2.40      |

**In league mode**, stamina will allow users to earn more points as their fighters will last longer above the penalty threshold of "stamina exhaustion".

User can consume FCT/FGT to regenerate fighter's attribute points. The more often the property is reassigned, the higher the cost until it reaches its upper limit (in development).

### **Boxer type**

There are four fighter types, each designed to accommodate different in-ring intensity and fitness levels:

**Amateur Boxer**

**League Boxer**

**Battle Fighter**

**All-round boxer**

A user's base FCT rate of return is not fixed, and several factors may cause it to fluctuate:

**1. The stamina, explosiveness, combat power and stability of the boxer**

Combat power will be used as the main indicator for generating income, and the income will be settled randomly according to the boxer's status within the range of the upper limit of income. The explosive power and stability will increase the income generated.

**List of the upper limit of single combat power income:**

| **combat power** | **amateur** | **League** | **hegemony** | **Almighty** |
| ---------------- | ----------- | ---------- | ------------ | ------------ |
| 10               | 2.91        | 2.99       | 3.06         | 3.01         |
| 30               | 5.04        | 5.04       | 5.22         | 5.12         |
| 60               | 6.69        | 7.01       | 7.31         | 7.23         |
| 100              | 8.48        | 8.94       | 9.36         | 9.21         |
| 150              | 10.24       | 10.84      | 11.4         | 11.3         |
| 210              | 11.97       | 12.43      | 13.43        | 13.21        |
| 280              | 13.68       | 14.59      | 15.44        | 15.1         |
| 360              | 15.37       | 16.45      | 17.44        | 17.03        |
| 450              | 17.05       | 18.29      | 19.44        | 19.06        |
| 550              | 18.71       | 20.12      | 21.43        | 21.11        |

**2. The odds of winning against AI**

**3. Randomness**

### **Boxer quality**

There are five fighter qualities in the game. When a fighter is trained, the value of each attribute will be randomly determined within the corresponding minimum and maximum values based on the fighter's quality. Therefore, even fighters of the same quality can have very different attribute distributions.

| **Quality**   | Minimum property | Max attribute |
| ------------- | ---------------- | ------------- |
| **Common**    | 1                | 10            |
| **Uncommon**  | 8                | 18            |
| **Rare**      | 15               | 35            |
| **Epic**      | 28               | 63            |
| **Legendary** | 50               | 112           |

### **Boxer Level**

Users can level up their boxer by consuming FCT. Each level of training takes a fixed amount of   time to complete, and the training time and the number of FCTs required increase with the level. This process can be accelerated by using more FCTs.

In addition, FGT will be required to upgrade a fighter to level 29 and 30.

After leveling up, users will receive 4 - 12 additional stat points based on the quality of their boxers.

&#x20;

| **Quality**   | Attribute Points/Level Up |
| ------------- | ------------------------- |
| **Common**    | 4                         |
| **Uncommon**  | 6                         |
| **Rare**      | 8                         |
| **Epic**      | 10                        |
| **Legendary** | 12                        |

Players can get additional perks after their fighters reach a certain level:

&#x20;

| **Milestone**     | **Trigger** **Event**                |
| ----------------- | ------------------------------------ |
| **5th** Level     | Unlock the training function         |
| **30th**    Level | Unlock FGT revenue (to be developed) |

At the highest level, users need to choose to earn either FCT or FGT, and are allowed to choose freely    between FCT/FGT,. But this will have a cooldown.

**Boxer** **Level** **Cost:**

| Level | Upgrade Cost/FCT | Time/Minute | Acceleration Cost/FCT | FCT Top Limit |
| ----- | ---------------- | ----------- | --------------------- | ------------- |
| 0     | 1                | 60          | 1.2                   | 5             |
| 1     | 2                | 120         | 6                     | 10            |
| 2     | 3                | 180         | 9                     | 15            |
| 3     | 4                | 240         | 12                    | 20            |
| 4     | 10+5 FGT         | 300         | 30                    | 25            |
| 5     | 6+1 FGT          | 360         | 36                    | 30            |
| 6     | 7+1 FGT          | 420         | 42                    | 35            |
| 7     | 8+1 FGT          | 480         | 48                    | 40            |
| 8     | 9+1 FGT          | 540         | 54                    | 45            |

| 9  | 30+8 FGT   | 600  | 120 | 50  |
| -- | ---------- | ---- | --- | --- |
| 10 | 11+2 FGT   | 660  | 132 | 60  |
| 11 | 12+2 FGT   | 720  | 144 | 70  |
| 12 | 13+2 FGT   | 780  | 156 | 80  |
| 13 | 14+2 FGT   | 840  | 168 | 90  |
| 14 | 15+2 FGT   | 900  | 180 | 100 |
| 15 | 16+2 FGT   | 960  | 192 | 110 |
| 16 | 17+2 FGT   | 1020 | 204 | 120 |
| 17 | 18+2 FGT   | 1080 | 216 | 130 |
| 18 | 19+2 FGT   | 1140 | 228 | 140 |
| 19 | 80+10 FGT  | 1200 | 360 | 150 |
| 20 | 21+3 FGT   | 1260 | 252 | 160 |
| 21 | 22+3 FGT   | 1320 | 264 | 170 |
| 22 | 23+3 FGT   | 1380 | 276 | 180 |
| 23 | 24+3 FGT   | 1440 | 288 | 195 |
| 24 | 25+3 FGT   | 1500 | 300 | 210 |
| 25 | 26+3 FGT   | 1560 | 312 | 225 |
| 26 | 27+3 FGT   | 1620 | 324 | 240 |
| 27 | 28+3 FGT   | 1680 | 336 | 255 |
| 28 | 29+10GFGT  | 1740 |     | 270 |
| 29 | 150+100FGT | 1800 |     | 285 |
| 30 | MAX        |      |     | 300 |

&#x20;

**Boxer** **Customization** **(In** **Development)**

At level 30, users can choose to spend FCT/FGT/NFT to transform their fighters, including but not limited to - renaming, adding an alias, adding extra attribute points, etc. More details on              customization will be released soon.      &#x20;


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