> For the complete documentation index, see [llms.txt](https://fistiana.gitbook.io/fistiana/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fistiana.gitbook.io/fistiana/game-fi-systems/earning-cap-mechanics.md).

# Earning Cap/Mechanics

**The** **Income** **Limit** **of** **the** **Ring** **Mode**

The ring mode has a daily round limit and a daily token limit. These caps limit the number of rounds and tokens a player can have per day.

**The** **Maximum** **Number** **of** **Rounds** **Per** **Day**

Players start the game with 2/2 turns. The number of turns is capped at 20/20. Players can increase their rounds by acquiring more fighters (refer to the rounds system above).

**The** **Revenue** **Mechanism** **of** **the** **Ring** **Model**

FCT calculation formula is as follows income are:&#x20;

![](https://2754845855-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJwE31CevP8Put3unlE19%2Fuploads%2Fe5SRVbIUpuKgv7WdU9mU%2F%E5%9B%BE%E7%89%87.png?alt=media\&token=822613f2-4f3e-4c0d-8ab0-a84df3fdf8df)

**In a nutshell, the factors that affect FCT income are:**

1\. Total number of rounds&#x20;

2\. Boxer (type, attribute, quality and level)&#x20;

3\. Randomness
